AI Insights · Timothy · October 2021
Top 5 2D Cartoon Games on iOS in Madagascar Q3 2021
Explore the performance trends of the top 5 2D cartoon games on iOS in Madagascar during Q3 2021, featuring weekly downloads, revenue, and active user metrics.
The third quarter of 2021 saw some interesting trends in the performance of the top 5 2D cartoon games on the iOS platform in Madagascar. Here's a detailed look at their weekly downloads, revenue, and active user metrics based on data from Sensor Tower.
Candy Crush Saga
Throughout Q3 2021, Candy Crush Saga from King showed varied performance. Weekly revenue peaked at approximately $745 in the week of August 9 before tapering off to around $175 by the end of September. Weekly downloads hovered around 100-140, with a slight dip to 94 in the last week of September. The game maintained a relatively stable number of weekly active users, fluctuating between 2.7K and 2.9K.
Caesars Slots - Vegas Casino
Caesars Slots - Vegas Casino from Playtika LTD had an uneven revenue pattern, peaking at $545 in mid-July and then hitting a low of $3 by the end of July. The game saw another spike in revenue to $526 in early September. However, it did not record any significant weekly downloads during the quarter.
Candy Crush Soda Saga
Candy Crush Soda Saga, another title from King, displayed a steady revenue stream with notable peaks at $330 in mid-July and $265 in early September. Weekly downloads ranged from 25 to 57, showing a slight increase towards the end of the quarter. The game's weekly active users remained relatively stable, ranging between 810 and 955.
Clash of Clans
Supercell's Clash of Clans experienced fluctuating revenue, peaking at $419 in early August. Weekly downloads varied between 33 and 72, with a noticeable increase in the last week of September. The game maintained a stable active user base, ranging between 2.3K and 2.9K, with a peak of nearly 3K at the end of the quarter.
Candy Crush Jelly Saga
Candy Crush Jelly Saga, also from King, saw a peak in weekly revenue at $394 in early August, with a general decline to $47 by the end of September. Weekly downloads were relatively low, ranging from 7 to 18. The game had a small but stable active user base, fluctuating between 68 and 79 throughout the quarter.
For more insights into the performance of these and other apps, visit Sensor Tower.